Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Ambient Occlusion One of the most common screen space effects using in the current generation
Hello folks! Welcome to first News Corner! It’s time to show you what we were working on during last month. Yes, I said we because dev team acquired new contributors but later about this. Flax Engine now has even more great features like Screen Space Reflections, Spot Lights, Layered Materials, Parallax Occlusion Mapping and more.
New Name: Flax Engine With the end of the year upon me, I am starting to get excited for Celelej’s official release for next year. With a new year comes a fresh start, so I’ve decided to update the Celelej name to be easier to catch and remember. So, on to the big news! Celelej
Story Today I’d like to talk about development of Celelej Game Engine version 2. As you may see on published screenshots (more about features here) project is looking better than the old one. But you could ask how was it in the past? Fortunately I have got some historical screenshots from editor app during development
In previous post I described current project status. Now it’s time to say something more precise about the changes. I was really busy during last 1.5 of the year. Project has been created from scratch and designed in a new way. So here is a complete (or maybe not) list of current features and changes
Hello It’s been a long time since I could say you something about this project. Yep. A lot of time without any info so I’m sorry but there is no time to apologize because I must show you all the new stuff! Oh it’s hot and spicy! But before that first things first. Rewritting Celelej