Tag: flax facts

Flax Facts

Flax Facts #18 – Discord


Flax Discord Channel Welcome! In today’s blog post we would like to announce our official Discord channel! If you want to be a part of the growing community come and visit it. Starting from now, it will be used as the main community platform where both new users, game developers, and Flax team can share
Flax Facts

Flax Facts #17 – Anim Graph


Feature Preview: Anim Graph Hello and welcome to the new Flax Facts! Every day makes us closer to the early alpha release. We want to finish all required features and prepare the editor/launcher pipeline for the future distribution. Also just to clear things out: alpha will start soon (late April or first weeks of May)
Flax Facts

Flax Facts #16 – Scripts Hot-Reload


Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It’s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let’s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write game scripts in C# language.
Flax Facts

Flax Facts #15 – Documentation is Live!


Flax Docs and Samples Some of you already saw it but let’s announce it officially. Flax documentation is live!. It available to access on: www.docs.flaxengine.com We’ve also prepared a set of sample projects and features examples which will be included as a part of the starter pack. This will help you start games development as
Flax Facts 13

Flax Facts #13 – Profiler


Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I’m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it’s important to keep eye on draw/update time charts and deliver games that run stable and smooth. So that’s
Flax Facts 12

Flax Facts #12 – Game Cooker


Feature Preview: Game Cooker Welcome to the new Flax Facts! We’re moving forward with development. In fact, a proper game input infrastructure is ready (with virtual axes/action mappings and gamepads support). Today is time to show you one of the coolest features we have in the Editor: Game Cooker. It’s an inbuilt tool used to
Xbox One Support

Flax for Xbox One is here!


Xbox One and UWP platform support We’re pleased to announce that Universal Windows Platform support is coming to the Flax Engine! Development builds of Flax’s UWP technology already run great on Windows 10 and Xbox One. We also look forward to supporting innovative UWP powered devices like the HoloLens and Surface Hub! Universal Windows Platform
Flax Facts

Flax Facts #11 – Progress


Progres Update Welcome to the new Flax Facts! It has been very productive month. Many new improvements and features had been added including finished physics and game settings infrastructure. We also keep improving Flax Editor so using it constantly gets better and better. Now it’s time to show you some pics and gifs with all

Flax Facts #10 – Scripts debugging


Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I’ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It’s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with features like: breakpoints, threads stack
material editor

Flax Facts #9 – Material Editor


Feature Preview: Material Editor Welcome to the new Flax Facts! There was a small break but we’ve done a lot of good stuff meanwhile. New C# Editor starts to look great. In fact, it has all the good features from the old C++ version plus many new useful things. Now we’re working on Custom Editors