Tag: flax

Flax Facts #2 – Moving Editor to C#


Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running on C# 🙂 But we don’t move everything… Plug in baby The question is why
flax facts

Flax Facts #1 – Spring Refactor


Hello there! Welcome to the first pots of Flax Facts blog series! We have a lot of things to share from out development so every Friday we will try to write about something interesting (series inspired by the Factorio game blog). Refactor, refactor, refactor… Once in the past I wrote about Tech Demo production. It

News Corner #3: Mono vs CoreCRL


Hi! Welcome to the News Corner! Today is my first blog post, I hope you will like it, like all previous posts 🙂 Today I will talk about .NET integration in the current project and possible outcome of coreclr integration as main CLR in Flax. Walking on spikes in the darkness. Mono CLR Every project
news corner

News Corner #2


Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Ambient Occlusion One of the most common screen space effects using in the current generation
news corner

News Corner #1


Hello folks! Welcome to first News Corner! It’s time to show you what we were working on during last month. Yes, I said we because dev team acquired new contributors but later about this. Flax Engine now has even more great features like Screen Space Reflections, Spot Lights, Layered Materials, Parallax Occlusion Mapping and more.

Huge Update! Celelej Name Change!


New Name: Flax Engine With the end of the year upon me, I am starting to get excited for Celelej’s official release for next year. With a new year comes a fresh start, so I’ve decided to update the Celelej name to be easier to catch and remember. So, on to the big news! Celelej

Working on a new launcher app


Hello there! There was no posts for a long time because of new app that is under development. It’s a brand new launcher program dedicated to Celelej. As in the previous version it’s main distribution platform for Editor and additional assets. But now with even more features coming. Projects page screenshot: Launcher features What new
open source api

Open source scripting API


Open source API I’m proud to announce that Celelej Game Engine scripting API is now open source and available here! As I mentioned in the previous post I’m currently improving engine scripting service. This means breaking changes may occur but some basic parts are ready to go. What should you expect from new API? Designed

Short story about last 1.5 year


Story Today I’d like to talk about development of Celelej Game Engine version 2. As you may see on published screenshots (more about features here) project is looking better than the old one. But you could ask how was it in the past? Fortunately I have got some historical screenshots from editor app during development

What’s new in Celelej 2?


In previous post I described current project status. Now it’s time to say something more precise about the changes. I was really busy during last 1.5 of the year. Project has been created from scratch and designed in a new way. So here is a complete (or maybe not) list of current features and changes