Tag: rendering

Flax Facts

Flax Facts #14 – Volumetric Fog


Feature Preview: Volumetric Fog Hello again and welcome to the Flax Facts! Recently we’re doing many feature previews (profiler, game cooker) and that’s because there are tons of new stuff going on here. So every time something new shows up, we’re very excited to show it to you. Today we’re gonna talk about the very
Flax Facts

Flax Facts #11 – Progress


Progres Update Welcome to the new Flax Facts! It has been very productive month. Many new improvements and features had been added including finished physics and game settings infrastructure. We also keep improving Flax Editor so using it constantly gets better and better. Now it’s time to show you some pics and gifs with all

Flax Facts #5 – DirectX 12


Next-Gen and DirectX 12 Did you hear about DirectX 12? It’s a next graphics API from Microsoft after DirectX 11 which is not a successor but kind of new low-level API. This gives a way more power and control over the GPU but does it? Writing own GPU driver First of all we’ve successfully implemented
news corner

News Corner #2


Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Ambient Occlusion One of the most common screen space effects using in the current generation