Editor

Editor

Editor

Materials Editor

Create realistic surfaces with Flax’s powerful materials editor

Flax’s material pipeline makes use of physically-based shading to give you unprecedented control over the look and feel of characters and objects. Quickly create a wide range of surfaces that hold up visually under close examination. Layer materials and fine-tune values at the pixel level to achieve any kind of style you desire.
Editor

Profiler

Track game performance right inside the editor

Detecting performance issues during production and QA testing is very important part of the game development. Using in-build profiling tools really helps with this process. Searching for performance-critical code paths, rendering overdrawn or too many draw calls is really efficient when using a profiler.
Editor

Game Cooker

Build your game and prepare for distribution

Game Cooker targets both small and huge teams to increase the productivity and builds distribution. Allows building games via command line in a cloud or dedicated server. Comes up with many customizable options and direct C# API access.
Editor

In-Editor Playmode

Test your games without additional afford

New Flax Editor contains huge feature called In-Editor Playmode. Just press Play button or hit F5 and start testing your game.
Editor

Constructive Solid Geometry (CSG)

Design scenes without waste of time

Constructive Solid Geometry editing allows you to create scene geometry without importing any external 3D models. It is fully customizable for any purpose. There is no more simple way to design level right in the editor.
Editor

Content Browser

Content management never was so easy

Do you want to import model or texture? Just drag and drop it! Use just a few clicks to create new folders and materials. Prepare your workspace for work in a team.