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	Comments on: Flax 1.7 released	</title>
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	<link>https://flaxengine.com/blog/flax-1-7-released/</link>
	<description>Flax - A true game changer</description>
	<lastBuildDate>Sat, 11 Nov 2023 07:34:47 +0000</lastBuildDate>
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		<title>
		By: ji xiang shen		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-124157</link>

		<dc:creator><![CDATA[ji xiang shen]]></dc:creator>
		<pubDate>Sat, 11 Nov 2023 07:34:47 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-124157</guid>

					<description><![CDATA[The biggest problem of Unity is that the time to deal with the various problems of the game engine is huge. This is the main reason why my team wants to give up Unity, but from the current situation, the game performance of Unity is still high. Under the action of Job System, 500,000 cubes move crazy on the screen, FPS can still exceed 60, but I look forward to and have seen the potential of Flaxengine]]></description>
			<content:encoded><![CDATA[<p>The biggest problem of Unity is that the time to deal with the various problems of the game engine is huge. This is the main reason why my team wants to give up Unity, but from the current situation, the game performance of Unity is still high. Under the action of Job System, 500,000 cubes move crazy on the screen, FPS can still exceed 60, but I look forward to and have seen the potential of Flaxengine</p>
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		<title>
		By: Vadim Maltsev		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-124130</link>

		<dc:creator><![CDATA[Vadim Maltsev]]></dc:creator>
		<pubDate>Fri, 10 Nov 2023 08:13:09 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-124130</guid>

					<description><![CDATA[Awesome update! Regarding the cloth feature, is it possible to load a weightmap for the cloth to mask out the physical verticea without needing to paint the mask manually?]]></description>
			<content:encoded><![CDATA[<p>Awesome update! Regarding the cloth feature, is it possible to load a weightmap for the cloth to mask out the physical verticea without needing to paint the mask manually?</p>
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		<title>
		By: Marcell Hermann		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-124047</link>

		<dc:creator><![CDATA[Marcell Hermann]]></dc:creator>
		<pubDate>Tue, 07 Nov 2023 08:57:54 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-124047</guid>

					<description><![CDATA[I started experimenting with Flax and Godot after the Unity incident in September. I also used Unreal before, but for me it was a little bit too much (not to speak of C++). Godot is cool, but GDscript and the node hierarchy system is not my thing. I am very happy that I found Flax, such a powerful, and to me very familiar engine from the start. I love creating in C# so finding an engine that is this polished and uses C# as it&#039;s primarily language was a game changer. 

I am really impressed by the dedication to the development and would like to to thank you all! I sincerely hope the community grows and grows, as this engine deserves it. Keep up the great work!]]></description>
			<content:encoded><![CDATA[<p>I started experimenting with Flax and Godot after the Unity incident in September. I also used Unreal before, but for me it was a little bit too much (not to speak of C++). Godot is cool, but GDscript and the node hierarchy system is not my thing. I am very happy that I found Flax, such a powerful, and to me very familiar engine from the start. I love creating in C# so finding an engine that is this polished and uses C# as it&#8217;s primarily language was a game changer. </p>
<p>I am really impressed by the dedication to the development and would like to to thank you all! I sincerely hope the community grows and grows, as this engine deserves it. Keep up the great work!</p>
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		<item>
		<title>
		By: Arshia Dehghani		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-124008</link>

		<dc:creator><![CDATA[Arshia Dehghani]]></dc:creator>
		<pubDate>Sat, 04 Nov 2023 14:52:02 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-124008</guid>

					<description><![CDATA[keep up the good work and also a mobile app for playtesting like unity&#039;s &quot; unity remote&quot; app on both ios and android devices would be a great last punch to unity&#039;s female Gentelia .]]></description>
			<content:encoded><![CDATA[<p>keep up the good work and also a mobile app for playtesting like unity&#8217;s &#8221; unity remote&#8221; app on both ios and android devices would be a great last punch to unity&#8217;s female Gentelia .</p>
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			</item>
		<item>
		<title>
		By: ji xiang shen		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-123975</link>

		<dc:creator><![CDATA[ji xiang shen]]></dc:creator>
		<pubDate>Thu, 02 Nov 2023 20:41:32 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-123975</guid>

					<description><![CDATA[Flaxengine is indeed better and better, but there is a very important basic matter that must not be ignored, that is, the support of multi-language (UTF-8), I hope to see it in the next version as soon as possible. Thanks to the Flaxengine team for their efforts.]]></description>
			<content:encoded><![CDATA[<p>Flaxengine is indeed better and better, but there is a very important basic matter that must not be ignored, that is, the support of multi-language (UTF-8), I hope to see it in the next version as soon as possible. Thanks to the Flaxengine team for their efforts.</p>
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		<item>
		<title>
		By: Bart		</title>
		<link>https://flaxengine.com/blog/flax-1-7-released/#comment-123972</link>

		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Thu, 02 Nov 2023 15:55:04 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=2151#comment-123972</guid>

					<description><![CDATA[Cool I get excited.
One thing though. Instead of using protected/public override (polymorfism) for OnUpdate, OnEnable, etc.. it might be faster to use reflection and to see if functions are in a script and then add them as in Unity, therefore no empty function calls.]]></description>
			<content:encoded><![CDATA[<p>Cool I get excited.<br />
One thing though. Instead of using protected/public override (polymorfism) for OnUpdate, OnEnable, etc.. it might be faster to use reflection and to see if functions are in a script and then add them as in Unity, therefore no empty function calls.</p>
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