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	<title>
	Comments on: Flax Facts #23 – Terrain	</title>
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	<link>https://flaxengine.com/blog/flax-facts-23-terrain/</link>
	<description>Flax - A true game changer</description>
	<lastBuildDate>Mon, 26 Nov 2018 19:42:50 +0000</lastBuildDate>
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		<title>
		By: Wojciech Figat		</title>
		<link>https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5046</link>

		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 19:42:50 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=1177#comment-5046</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5045&quot;&gt;Humberd&lt;/a&gt;.

Thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5045">Humberd</a>.</p>
<p>Thanks!</p>
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			</item>
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		<title>
		By: Humberd		</title>
		<link>https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5045</link>

		<dc:creator><![CDATA[Humberd]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 19:31:11 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=1177#comment-5045</guid>

					<description><![CDATA[That is amazing. Have been folowing your work for a long time and you guys still amaze me. Good job, keep going.]]></description>
			<content:encoded><![CDATA[<p>That is amazing. Have been folowing your work for a long time and you guys still amaze me. Good job, keep going.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Wojciech Figat		</title>
		<link>https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5042</link>

		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 14:31:57 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=1177#comment-5042</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5041&quot;&gt;Garazbolg&lt;/a&gt;.

Yeah, it like in the most of games - you cut the hole in the terrain surface and place there a separate mesh (rocks or tunnel entry).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5041">Garazbolg</a>.</p>
<p>Yeah, it like in the most of games &#8211; you cut the hole in the terrain surface and place there a separate mesh (rocks or tunnel entry).</p>
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		<item>
		<title>
		By: Garazbolg		</title>
		<link>https://flaxengine.com/blog/flax-facts-23-terrain/#comment-5041</link>

		<dc:creator><![CDATA[Garazbolg]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 14:06:10 +0000</pubDate>
		<guid isPermaLink="false">https://flaxengine.com/?p=1177#comment-5041</guid>

					<description><![CDATA[&quot;Flax supports also creating holes in terrain for caves and tunnels&quot;
From your GIF it looks like you cut a piece of the terrain. Are we to assume that in order to make a tunnel or caves we should cut the terrain and add the cave as a separate mesh ? Or is there a way to sculpt caves built into the editor ? If its the latter : How did you do it ? Could it be derived for a planet terrain system ?

Otherwise, good job !]]></description>
			<content:encoded><![CDATA[<p>&#8220;Flax supports also creating holes in terrain for caves and tunnels&#8221;<br />
From your GIF it looks like you cut a piece of the terrain. Are we to assume that in order to make a tunnel or caves we should cut the terrain and add the cave as a separate mesh ? Or is there a way to sculpt caves built into the editor ? If its the latter : How did you do it ? Could it be derived for a planet terrain system ?</p>
<p>Otherwise, good job !</p>
]]></content:encoded>
		
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