<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>.net Archives - Flax Engine</title>
	<atom:link href="https://flaxengine.com/blog/tag/net/feed/" rel="self" type="application/rss+xml" />
	<link>https://flaxengine.com/blog/tag/net/</link>
	<description>Flax - A true game changer</description>
	<lastBuildDate>Sun, 09 Jul 2023 17:41:50 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://flaxengine.com/wp-content/uploads/2020/12/cropped-Web_Logo_512-32x32.png</url>
	<title>.net Archives - Flax Engine</title>
	<link>https://flaxengine.com/blog/tag/net/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Flax 1.6 released</title>
		<link>https://flaxengine.com/blog/flax-1-6-released/</link>
					<comments>https://flaxengine.com/blog/flax-1-6-released/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Sat, 08 Jul 2023 21:36:18 +0000</pubDate>
				<category><![CDATA[Project Info]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dotnet]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[macos]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[project]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=2106</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2023/07/Post_Flax16.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://flaxengine.com/wp-content/uploads/2023/07/Post_Flax16.jpg 770w, https://flaxengine.com/wp-content/uploads/2023/07/Post_Flax16-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2023/07/Post_Flax16-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Howdy! Here comes new Flax 1.6! This update brings various features like .NET 7, C# 11, PhysX 5, iOS support, macOS M1/M2 support, and lots of more good stuff. For this update together with our contributors, we&#8217;ve made over 1,253 commits and merged 148 Pull Requests into Flax repositories. Thanks<a class="moretag" href="https://flaxengine.com/blog/flax-1-6-released/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-1-6-released/feed/</wfw:commentRss>
			<slash:comments>20</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #21 – Plugins</title>
		<link>https://flaxengine.com/blog/flax-facts-21-plugins/</link>
					<comments>https://flaxengine.com/blog/flax-facts-21-plugins/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 05 Sep 2018 09:57:07 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[scripts]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1130</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021.jpg 770w, https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax<a class="moretag" href="https://flaxengine.com/blog/flax-facts-21-plugins/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-21-plugins/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #16 &#8211; Scripts Hot-Reload</title>
		<link>https://flaxengine.com/blog/flax-facts-16-scripts-hot-reload/</link>
					<comments>https://flaxengine.com/blog/flax-facts-16-scripts-hot-reload/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Mon, 26 Mar 2018 18:18:44 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[asemblies]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[hot-reload]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[reload]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=1009</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2018/03/Post_FlaxFacts016.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2018/03/Post_FlaxFacts016.jpg 770w, https://flaxengine.com/wp-content/uploads/2018/03/Post_FlaxFacts016-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2018/03/Post_FlaxFacts016-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It&#8217;s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let&#8217;s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write<a class="moretag" href="https://flaxengine.com/blog/flax-facts-16-scripts-hot-reload/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-16-scripts-hot-reload/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #13 &#8211; Profiler</title>
		<link>https://flaxengine.com/blog/flax-facts-13-profiler/</link>
					<comments>https://flaxengine.com/blog/flax-facts-13-profiler/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Tue, 02 Jan 2018 18:10:31 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[profile]]></category>
		<category><![CDATA[profiler]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=928</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2018/01/Post_FlaxFacts013.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts 13" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2018/01/Post_FlaxFacts013.jpg 770w, https://flaxengine.com/wp-content/uploads/2018/01/Post_FlaxFacts013-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2018/01/Post_FlaxFacts013-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I&#8217;m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it&#8217;s important to keep eye on draw/update time charts and deliver games that run<a class="moretag" href="https://flaxengine.com/blog/flax-facts-13-profiler/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-13-profiler/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #10 &#8211; Scripts debugging</title>
		<link>https://flaxengine.com/blog/flax-facts-10-scripts-debugging/</link>
					<comments>https://flaxengine.com/blog/flax-facts-10-scripts-debugging/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Fri, 15 Sep 2017 14:50:54 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[debugger]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[extension]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[visual studio]]></category>
		<category><![CDATA[vs]]></category>
		<category><![CDATA[vs17]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=765</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2017/09/Post_FlaxFacts010.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2017/09/Post_FlaxFacts010.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/09/Post_FlaxFacts010-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/09/Post_FlaxFacts010-768x249.jpg 768w, https://flaxengine.com/wp-content/uploads/2017/09/Post_FlaxFacts010-600x195.jpg 600w" sizes="auto, (max-width: 770px) 100vw, 770px" />Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I&#8217;ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It&#8217;s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with<a class="moretag" href="https://flaxengine.com/blog/flax-facts-10-scripts-debugging/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-10-scripts-debugging/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #2 &#8211; Moving Editor to C#</title>
		<link>https://flaxengine.com/blog/flax-facts-2/</link>
					<comments>https://flaxengine.com/blog/flax-facts-2/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Fri, 26 May 2017 13:04:54 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[prefabs]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=555</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts002.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts002.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts002-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts002-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running on C# 🙂 But we don&#8217;t move everything&#8230; Plug in<a class="moretag" href="https://flaxengine.com/blog/flax-facts-2/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
