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	<title>shader Archives - Flax Engine</title>
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	<title>shader Archives - Flax Engine</title>
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		<title>Flax Facts #4 &#8211; Shaders Parser</title>
		<link>https://flaxengine.com/blog/flax-facts-4-shaders-parser/</link>
					<comments>https://flaxengine.com/blog/flax-facts-4-shaders-parser/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Fri, 09 Jun 2017 12:58:31 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[shading language]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=604</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts004.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts004.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts004-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts004-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Shading Surfaces using Shaders Hello! It&#8217;s Friday again! As always we have some news for you and of course interesting post. This time I will talk a little about our shaders, especially parsing shaders. But first the news. In this week we added more support for Compute pipeline in DirectX<a class="moretag" href="https://flaxengine.com/blog/flax-facts-4-shaders-parser/"> Read more&#8230;</a>]]></description>
		
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