In previous post I described current project status. Now it’s time to say something more precise about the changes.

I was really busy during last 1.5 of the year. Project has been created from scratch and designed in a new way.
So here is a complete (or maybe not) list of current features and changes made during The Dark Days. It could be also used as a official changelog.

Changes and features:

  • Moved engine from C# to C++
  • DirectX 12 support
  • New Editor with even more features
  • Dynamic fonts support (rendering and atlas caching)
  • New assets management system
  • Better assets storage (faster, lightweight)
  • Redesigned scene graph (no more Elements/Components)
  • Better game localization and logging system
  • Sprite Atlas editing
  • Faster Visject/Materials Surface
  • Transparent materials (using Forward renderer)
  • Atmosphere and Sky rendering
  • Constructive Solid Geometry (CSG) editing in Editor
  • C# scripting
  • In-Editor playmode
  • Lightmapping and GI
  • More Editor viewport options and shortcuts
  • Cinematic Depth of Field
  • Better scenes management
  • Full Undo/Redo support for Editor
  • Projects system
  • Scene and source code support version control
  • Shaders preprocessor
  • Importing models/textures options
  • Faster assets cache database
  • Auto scripts reload
  • Metro style editor

Wojciech Figat

Lead Developer

2 Comments

Lukáš Jech · September 30, 2016 at 7:29 PM

Looking forward for release

Hello world! Again. - Celelej Game Engine · September 30, 2016 at 9:25 AM

[…] base but also has even more features to show you. The list of new changes is very long so here is a special post about […]

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