<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Flax Facts Archives - Flax Engine</title>
	<atom:link href="https://flaxengine.com/blog/category/flax-facts/feed/" rel="self" type="application/rss+xml" />
	<link>https://flaxengine.com/blog/category/flax-facts/</link>
	<description>Flax - A true game changer</description>
	<lastBuildDate>Tue, 30 Nov 2021 22:04:25 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://flaxengine.com/wp-content/uploads/2020/12/cropped-Web_Logo_512-32x32.png</url>
	<title>Flax Facts Archives - Flax Engine</title>
	<link>https://flaxengine.com/blog/category/flax-facts/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Flax Facts #33 – Ragdolls</title>
		<link>https://flaxengine.com/blog/flax-facts-33-ragdolls/</link>
					<comments>https://flaxengine.com/blog/flax-facts-33-ragdolls/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Tue, 30 Nov 2021 21:53:20 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax engine]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[ragdolls]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1909</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2021/11/Post_FlaxFacts033.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://flaxengine.com/wp-content/uploads/2021/11/Post_FlaxFacts033.jpg 770w, https://flaxengine.com/wp-content/uploads/2021/11/Post_FlaxFacts033-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2021/11/Post_FlaxFacts033-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Hello and welcome to the new Flax Facts! It&#8217;s our blog posts series about Flax development. This time we will go through the upcoming feature which is Ragdoll system. This blog post will cover how this new addition can enrich your games and how to use it. Fall Guys Ragdolls<a class="moretag" href="https://flaxengine.com/blog/flax-facts-33-ragdolls/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-33-ragdolls/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #32 – After Release</title>
		<link>https://flaxengine.com/blog/flax-facts-32-after-release/</link>
					<comments>https://flaxengine.com/blog/flax-facts-32-after-release/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Thu, 21 Jan 2021 07:37:58 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[contributors]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[fkax engine]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax-facts]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[roadmap]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[tutorials]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1772</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2021/01/Post_FlaxFacts032.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2021/01/Post_FlaxFacts032.jpg 770w, https://flaxengine.com/wp-content/uploads/2021/01/Post_FlaxFacts032-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2021/01/Post_FlaxFacts032-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />One month after release Welcome to the fresh Flax Facts! It&#8217;s our blog posts series about Flax development. Today we will go through the latest events and news after recent 1.0 version release. Fasten your seat belts and let&#8217;s take off! Flax Facts Firstly, we should go over a simple<a class="moretag" href="https://flaxengine.com/blog/flax-facts-32-after-release/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-32-after-release/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #31 – VS Code</title>
		<link>https://flaxengine.com/blog/flax-facts-31-vs-code/</link>
					<comments>https://flaxengine.com/blog/flax-facts-31-vs-code/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 15 Jul 2020 17:47:40 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flaxengine]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[visual studio]]></category>
		<category><![CDATA[vs code]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1478</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031.jpg 770w, https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Visual Studio Code Support Welcome to the new Flax Facts! Today we will showcase one of the features in the latest Flax 0.7 version which is: full support for Visual Studio Code in Flax. This includes both C++ and C# scripting and deep integration with Editor. Setup After downloading and<a class="moretag" href="https://flaxengine.com/blog/flax-facts-31-vs-code/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-31-vs-code/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #30 – Gameplay Globals</title>
		<link>https://flaxengine.com/blog/flax-facts-30-gameplay-globals/</link>
					<comments>https://flaxengine.com/blog/flax-facts-30-gameplay-globals/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 25 Mar 2020 19:09:10 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[flaxengine]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gameplay globals]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1432</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2020/03/Post_FlaxFacts030.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2020/03/Post_FlaxFacts030.jpg 770w, https://flaxengine.com/wp-content/uploads/2020/03/Post_FlaxFacts030-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2020/03/Post_FlaxFacts030-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Feature Preview: Gameplay Globals Welcome to the latest Flax Facts! This time we gonna have a quick roundtrip around one of the latest features coming to the next version of Flax. It&#8217;s Gameplay Globals! What&#8217;s that? How does it work? And how it can be used to make game development<a class="moretag" href="https://flaxengine.com/blog/flax-facts-30-gameplay-globals/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-30-gameplay-globals/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #29 – Update</title>
		<link>https://flaxengine.com/blog/flax-facts-29-update/</link>
					<comments>https://flaxengine.com/blog/flax-facts-29-update/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Tue, 04 Feb 2020 18:57:32 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[Project Info]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1423</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2020/02/Post_FlaxFacts029.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2020/02/Post_FlaxFacts029.jpg 770w, https://flaxengine.com/wp-content/uploads/2020/02/Post_FlaxFacts029-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2020/02/Post_FlaxFacts029-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Today we&#8217;ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you&#8217;ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) &#8211; useful when creating<a class="moretag" href="https://flaxengine.com/blog/flax-facts-29-update/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-29-update/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #28 – Scene Animations</title>
		<link>https://flaxengine.com/blog/flax-facts-28-scene-animations/</link>
					<comments>https://flaxengine.com/blog/flax-facts-28-scene-animations/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 04 Dec 2019 08:00:01 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax engine]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[scene animations]]></category>
		<category><![CDATA[timeline]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1390</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2019/12/Post_FlaxFacts028.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2019/12/Post_FlaxFacts028.jpg 770w, https://flaxengine.com/wp-content/uploads/2019/12/Post_FlaxFacts028-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2019/12/Post_FlaxFacts028-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we&#8217;ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game<a class="moretag" href="https://flaxengine.com/blog/flax-facts-28-scene-animations/"> Read more&#8230;</a>]]></description>
		
					<wfw:commentRss>https://flaxengine.com/blog/flax-facts-28-scene-animations/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
