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	<title>code Archives - Flax Engine</title>
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	<link>https://flaxengine.com/blog/tag/code/</link>
	<description>Flax - A true game changer</description>
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	<title>code Archives - Flax Engine</title>
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		<title>Flax Facts #31 – VS Code</title>
		<link>https://flaxengine.com/blog/flax-facts-31-vs-code/</link>
					<comments>https://flaxengine.com/blog/flax-facts-31-vs-code/#comments</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 15 Jul 2020 17:47:40 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flaxengine]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[visual studio]]></category>
		<category><![CDATA[vs code]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1478</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031.jpg 770w, https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2020/07/Post_FlaxFacts031-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Visual Studio Code Support Welcome to the new Flax Facts! Today we will showcase one of the features in the latest Flax 0.7 version which is: full support for Visual Studio Code in Flax. This includes both C++ and C# scripting and deep integration with Editor. Setup After downloading and<a class="moretag" href="https://flaxengine.com/blog/flax-facts-31-vs-code/"> Read more&#8230;</a>]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
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		<item>
		<title>Flax Facts #21 – Plugins</title>
		<link>https://flaxengine.com/blog/flax-facts-21-plugins/</link>
					<comments>https://flaxengine.com/blog/flax-facts-21-plugins/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Wed, 05 Sep 2018 09:57:07 +0000</pubDate>
				<category><![CDATA[Feature Preview]]></category>
		<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[scripts]]></category>
		<guid isPermaLink="false">https://flaxengine.com/?p=1130</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Flax Facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021.jpg 770w, https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2018/09/Post_FlaxFacts021-768x249.jpg 768w" sizes="(max-width: 770px) 100vw, 770px" />Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax<a class="moretag" href="https://flaxengine.com/blog/flax-facts-21-plugins/"> Read more&#8230;</a>]]></description>
		
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		<title>Flax Facts #6 – Persistent Data</title>
		<link>https://flaxengine.com/blog/flax-facts-6-persistent-data/</link>
					<comments>https://flaxengine.com/blog/flax-facts-6-persistent-data/#comments</comments>
		
		<dc:creator><![CDATA[Tomasz Juszczak]]></dc:creator>
		<pubDate>Fri, 23 Jun 2017 19:07:52 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[fff]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[game data]]></category>
		<category><![CDATA[Persistent Data]]></category>
		<category><![CDATA[playerprefs]]></category>
		<category><![CDATA[save game]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=642</guid>

					<description><![CDATA[<img width="770" height="220" src="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts006-1.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts006-1.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts006-1-300x86.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts006-1-768x219.jpg 768w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts006-1-600x171.jpg 600w" sizes="(max-width: 770px) 100vw, 770px" />Game saved. Another Friday Flax Facts! Today we have a bold topic. How many times were you in need of writing your own system for handling persistent data between restarts: game states, configurations, local runtime asset storage and everything that needs to be held for the user until next session?<a class="moretag" href="https://flaxengine.com/blog/flax-facts-6-persistent-data/"> Read more&#8230;</a>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #3 &#8211; Let&#8217;s design Editor</title>
		<link>https://flaxengine.com/blog/flax-facts-3-lets-design-editor/</link>
					<comments>https://flaxengine.com/blog/flax-facts-3-lets-design-editor/#comments</comments>
		
		<dc:creator><![CDATA[Tomasz Juszczak]]></dc:creator>
		<pubDate>Fri, 02 Jun 2017 13:42:44 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=573</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts003.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="flax facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts003.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts003-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/06/Post_FlaxFacts003-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where your whole animation data is processed by default engine animator<a class="moretag" href="https://flaxengine.com/blog/flax-facts-3-lets-design-editor/"> Read more&#8230;</a>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Flax Facts #1 &#8211; Spring Refactor</title>
		<link>https://flaxengine.com/blog/flax-facts-1-spring-refactor/</link>
					<comments>https://flaxengine.com/blog/flax-facts-1-spring-refactor/#respond</comments>
		
		<dc:creator><![CDATA[Wojciech Figat]]></dc:creator>
		<pubDate>Fri, 19 May 2017 12:11:56 +0000</pubDate>
				<category><![CDATA[Flax Facts]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[faster]]></category>
		<category><![CDATA[flax]]></category>
		<category><![CDATA[flax facts]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[optimize]]></category>
		<category><![CDATA[refactor]]></category>
		<guid isPermaLink="false">http://flaxengine.com/?p=528</guid>

					<description><![CDATA[<img width="770" height="250" src="https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts001-1.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="flax facts" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts001-1.jpg 770w, https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts001-1-300x97.jpg 300w, https://flaxengine.com/wp-content/uploads/2017/05/Post_FlaxFacts001-1-768x249.jpg 768w" sizes="auto, (max-width: 770px) 100vw, 770px" />Hello there! Welcome to the first pots of Flax Facts blog series! We have a lot of things to share from out development so every Friday we will try to write about something interesting (series inspired by the Factorio game blog). Refactor, refactor, refactor&#8230; Once in the past I wrote<a class="moretag" href="https://flaxengine.com/blog/flax-facts-1-spring-refactor/"> Read more&#8230;</a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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