Visuals

Visuals

Rendering

Physically Based Rendering

Create realistic surfaces with Flax’s powerful PBR material and lighting system

Our Physically Based Rendering model simulates the interaction between light and materials using real-world physics. We try to achieve as realistic look as possible. Also, current material creation workflow allows developing almost any type of surface.
Rendering

Global Illumination

Create life-like scenes with photo-realistic lighting

The light you see in a real-world is basicly made of direct and indirect light. Global Illumination (GI) is the indirect light that bounces through the scene. Flax Game Engine comes up with static lightmaps baking solution done fully on GPU that calculates irradiance to light your scenes.
Rendering

Post-Process Effects

Move your scenes look to the next level

Post-processing features enable you to gracefully adjust the look and feel of scenes. Filmic effects at your fingertips include grain filters, bloom, color grading, eye adaptation, lens flares, anti-aliasing and tone mapping.
Rendering

Transparent Materials

Create relistic glass and water surfaces

New Flax Engine version uses besides standard deferred shading additional forward rendering pass designed for transparent materials. With fully supported environment reflections and shading, translucency can be easily added to your scenes. In addition, transparent materials can diffract light coming through them to introduce more realistic look.
Rendering

Realistic Sky

Create open big open worlds with beautiful sky

When it comes to exterior scenes one of the most important part of them is sky. Flax introduced Realistic Atmosphere Rendering based on real-world properties of the air. Just create sunsets that you will love.
Rendering

IES Profiles

Add more realism to your scenes

IES Light Profiles are a curve that defines light intensity in an arc that Flax Engine will “sweep” around an axis to make Point Lights and Spot Lights appear to be casting light more realistically, as if accounting for the reflective surfaces in the light fixture, the shape of the light bulb, and any lensing effects.
Rendering

Environment Probes

Everything has specular so use env probes

Almost every real-world object has specularity so to achieve realistic looking material remember to use HDR environment probes. These objects capture scene around them and apply on objects based on surface roughness.