Dev Blog

Flax Facts

Flax Facts #26 – Build System

How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights and discussion related to this
Vulkan support

Flax Facts #25 – Vulkan

Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Flax 0.4 Released

Flax 0.4 Released

What’s new Today we’ve released a new update for Flax! Version 0.4 ships with various new features such as Foliage, Navigation, Null Renderer, and Custom Anim Graph nodes. We’ve also improved many other engine aspects and brought even more stability to the Editor. Checkout the release highlights section to learn more or visit Flax Documentation
Flax Facts

Flax Facts #24 – Foliage

Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added terrain system. Without further ado
Flax 0.3 Released

Flax 0.3 Released

What’s new Today we’ve released another exciting update for Flax! Version 0.3 is still Alpha release but it’s getting closer to stable Beta update and engine features completeness. Probably the most important feature is a new Terrain support. We strive to make it possible for your creations to be enjoyed as you intended by everyone.
Flax Facts Terrain

Flax Facts #23 – Terrain

Feature Preview: Terrain During the last months, we have been working hard on improving Flax Alpha performance and stability. At this point, we can say the overall results are pretty satisfying so we focused on adding new features to the engine. One of the latest major updates to the engine is a new terrain system!
Flax Facts

Flax Facts #22 – New features

Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this time there is a lot
Flax Facts

Flax Facts #21 – Plugins

Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Editor. To learn more about
Flax Facts

Flax Facts #20 – Nested Prefabs

Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where using prefabs can help with
Flax Facts

Flax Facts #19 – Decals

Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used