Category: Flax Facts

Flax Facts

Flax Facts #26 – Build System


How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights and discussion related to this
Vulkan support

Flax Facts #25 – Vulkan


Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Flax Facts

Flax Facts #24 – Foliage


Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added terrain system. Without further ado
Flax Facts Terrain

Flax Facts #23 – Terrain


Feature Preview: Terrain During the last months, we have been working hard on improving Flax Alpha performance and stability. At this point, we can say the overall results are pretty satisfying so we focused on adding new features to the engine. One of the latest major updates to the engine is a new terrain system!
Flax Facts

Flax Facts #22 – New features


Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this time there is a lot
Flax Facts

Flax Facts #21 – Plugins


Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Editor. To learn more about
Flax Facts

Flax Facts #20 – Nested Prefabs


Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where using prefabs can help with
Flax Facts

Flax Facts #19 – Decals


Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used
Flax Facts

Flax Facts #18 – Discord


Flax Discord Channel Welcome! In today’s blog post we would like to announce our official Discord channel! If you want to be a part of the growing community come and visit it. Starting from now, it will be used as the main community platform where both new users, game developers, and Flax team can share
Flax Facts

Flax Facts #17 – Anim Graph


Feature Preview: Anim Graph Hello and welcome to the new Flax Facts! Every day makes us closer to the early alpha release. We want to finish all required features and prepare the editor/launcher pipeline for the future distribution. Also just to clear things out: alpha will start soon (late April or first weeks of May)