Today we’ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you’ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) – useful when creating PBR materials with customizable masks
Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we’ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game objects animations, UI animations, etc.
Feature Preview: Particles Flax gets new and shining features every update! This time we are adding complete particles system into the engine. This is a massive leap and makes the engine feature complete. You will be able to start using particles right in the upcoming Flax 0.5 Alpha, alongside other great enhancements. Particles are one
How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights and discussion related to this
Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added terrain system. Without further ado
Feature Preview: Terrain During the last months, we have been working hard on improving Flax Alpha performance and stability. At this point, we can say the overall results are pretty satisfying so we focused on adding new features to the engine. One of the latest major updates to the engine is a new terrain system!
Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this time there is a lot
Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Editor. To learn more about
Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where using prefabs can help with