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scripting

Project Info

Flax 1.0 released

It finally happened Today we are thrilled to announce that Flax Engine version 1.0 has been published. After over 8 years of constant development, including 1 year of Closed Alpha Tests followed by 1 year of Closed Beta Tests, Flax got mature and stable. It’s ready to be used in Read more…

By Wojciech Figat, 2 years2 years ago
Flax Facts
Flax Facts

Flax Facts #31 – VS Code

Visual Studio Code Support Welcome to the new Flax Facts! Today we will showcase one of the features in the latest Flax 0.7 version which is: full support for Visual Studio Code in Flax. This includes both C++ and C# scripting and deep integration with Editor. Setup After downloading and Read more…

By Wojciech Figat, 3 years3 years ago
Project Info

Flax 0.7 Released

What’s new Today we have published a new Flax 0.7 update! This version is the second Beta release! We plan to release the final 1.0 version soon. The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as C++ Scripting, PlayStation 4 and Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Feature Preview

Flax Facts #30 – Gameplay Globals

Feature Preview: Gameplay Globals Welcome to the latest Flax Facts! This time we gonna have a quick roundtrip around one of the latest features coming to the next version of Flax. It’s Gameplay Globals! What’s that? How does it work? And how it can be used to make game development Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Flax Facts

Flax Facts #26 – Build System

How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights Read more…

By Wojciech Figat, 4 years4 years ago
Flax Facts
Feature Preview

Flax Facts #21 – Plugins

Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Read more…

By Wojciech Figat, 5 years5 years ago
Flax Facts
Flax Facts

Flax Facts #16 – Scripts Hot-Reload

Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It’s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let’s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write Read more…

By Wojciech Figat, 5 years ago
Flax Facts
Flax Facts

Flax Facts #11 – Progress

Progres Update Welcome to the new Flax Facts! It has been very productive month. Many new improvements and features had been added including finished physics and game settings infrastructure. We also keep improving Flax Editor so using it constantly gets better and better. Now it’s time to show you some Read more…

By Wojciech Figat, 5 years5 years ago
Feature Preview

Flax Facts #10 – Scripts debugging

Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I’ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It’s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with Read more…

By Wojciech Figat, 6 years ago
Flax Facts
Flax Facts

Flax Facts #7 – Universal API

Universal API Hidden behind decompiler Many modern game engines, actually all of them that I know of uses 4 different APIs for UI elements. Editor Internal API – for all elements that were not designed to be modified, or intermediate methods that hide “complicated” stuff Editor Public API – all Read more…

By Tomasz Juszczak, 6 years ago

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