Tag: graphics

Flax Facts

Flax Facts #27 – Particles


Feature Preview: Particles Flax gets new and shining features every update! This time we are adding complete particles system into the engine. This is a massive leap and makes the engine feature complete. You will be able to start using particles right in the upcoming Flax 0.5 Alpha, alongside other great enhancements. Particles are one
Vulkan support

Flax Facts #25 – Vulkan


Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Flax Facts

Flax Facts #24 – Foliage


Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added terrain system. Without further ado
Flax Facts

Flax Facts #19 – Decals


Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used
Flax Facts

Flax Facts #14 – Volumetric Fog


Feature Preview: Volumetric Fog Hello again and welcome to the Flax Facts! Recently we’re doing many feature previews (profiler, game cooker) and that’s because there are tons of new stuff going on here. So every time something new shows up, we’re very excited to show it to you. Today we’re gonna talk about the very
material editor

Flax Facts #9 – Material Editor


Feature Preview: Material Editor Welcome to the new Flax Facts! There was a small break but we’ve done a lot of good stuff meanwhile. New C# Editor starts to look great. In fact, it has all the good features from the old C++ version plus many new useful things. Now we’re working on Custom Editors

Flax Facts #5 – DirectX 12


Next-Gen and DirectX 12 Did you hear about DirectX 12? It’s a next graphics API from Microsoft after DirectX 11 which is not a successor but kind of new low-level API. This gives a way more power and control over the GPU but does it? Writing own GPU driver First of all we’ve successfully implemented