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flax facts

Flax Facts

Flax Facts #33 – Ragdolls

Hello and welcome to the new Flax Facts! It’s our blog posts series about Flax development. This time we will go through the upcoming feature which is Ragdoll system. This blog post will cover how this new addition can enrich your games and how to use it. Fall Guys Ragdolls Read more…

By Wojciech Figat, 1 year1 year ago
Flax Facts
Feature Preview

Flax Facts #30 – Gameplay Globals

Feature Preview: Gameplay Globals Welcome to the latest Flax Facts! This time we gonna have a quick roundtrip around one of the latest features coming to the next version of Flax. It’s Gameplay Globals! What’s that? How does it work? And how it can be used to make game development Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Flax Facts

Flax Facts #29 – Update

Today we’ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you’ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) – useful when creating Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Feature Preview

Flax Facts #28 – Scene Animations

Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we’ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Feature Preview

Flax Facts #27 – Particles

Feature Preview: Particles Flax gets new and shining features every update! This time we are adding complete particles system into the engine. This is a massive leap and makes the engine feature complete. You will be able to start using particles right in the upcoming Flax 0.5 Alpha, alongside other Read more…

By Wojciech Figat, 4 years4 years ago
Flax Facts
Flax Facts

Flax Facts #26 – Build System

How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights Read more…

By Wojciech Figat, 4 years4 years ago
Flax Facts
Feature Preview

Flax Facts #24 – Foliage

Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added Read more…

By Wojciech Figat, 4 years4 years ago
Flax Facts
Flax Facts

Flax Facts #22 – New features

Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this Read more…

By Wojciech Figat, 4 years ago
Flax Facts
Feature Preview

Flax Facts #21 – Plugins

Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Read more…

By Wojciech Figat, 5 years5 years ago
Flax Facts
Feature Preview

Flax Facts #20 – Nested Prefabs

Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where Read more…

By Wojciech Figat, 5 years5 years ago

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