Flax 1.7.2 released

Merry Christmas! Right before the Holiday season, we’re rolling out Flax 1.7.2 update. This release brings many stability fixes and various improvements (especially for the Editor). We’ve added an experimental model-importing feature that allows creating Prefab from the source file which should greatly improve game dev workflow. We’ve fixed over Read more…

Flax 1.7.1 released

Hello! Starting with Flax 1.7 we announced a new release schedule policy where we committed to deliver patch updates to the latest version every month. As promised, here comes Flax 1.7.1 update! This release contains lots of bugfixes, stability and some improvements. We’ve fixed over 100 issues on GitHub that Read more…

Flax 1.5 released

Here we go! It’s time to present you with a new Flax 1.5! This update contains many cool features like multiplayer support, gameplay framework, ImGui/DLSS plugins, Hierarchical Tags, and lots of other good stuff. For this update together with our contributors, we’ve made over 934 commits and merged 111 Pull Read more…

Flax 1.3 released

Here’s Flaxxy! Today, we’d like to announce the new Flax 1.3! It contains many useful features such as Ragdolls, Animation Events, macOS Support, tools, and hundreds of improvements. For this update together with our contributors, we’ve made over 820 commits and merged 46 Pull Requests into Flax repositories. Thanks for Read more…

Flax 1.2 released

Reaching the speed of light We’re happy to release Flax 1.2! It brings lots of great features such as Localization Tools, Vehicles, Networking, Job System, and hundreds of bugfixes. We’d like to thank all the community members and contributors that are involved in Flax. During the past months, we’ve made Read more…

Flax 1.1 released

Moving faster and faster We’ve promised to deliver high-quality updates to Flax every 2-3 months. Today we’ve released Flax 1.1 version which brings a massive amount of new, shiny features such as Editor for Linux, Splines, Editor improvements, and hundreds of bugfixes. Firstly, I’d like to thank all the community Read more…