Starting with Flax 1.7 we announced a new release schedule policy where we committed to deliver patch updates to the latest version every month. As promised, here comes Flax 1.7.1 update! This release contains lots of bugfixes, stability and some improvements. We’ve fixed over 100 issues on GitHub that you’ve reported and merged 43 PRs from the community. Thanks for your support!
As always, we will do a short check around new features and highlights. To see detailed information visit the official release notes.
.NET 8 compatibility
Recently released .NET 8 brings lots of new improvements and performance. Currently, Flax 1.7 targets .NET 7 (required to build games) but you can use Flax Editor with .NET 8 (if you have it installed). In this update, we fixed some compatibility issues and updated Launcher to handle SDK installations correctly. For the next Flax 1.8, we plan to migrate to .NET 8 as it’s LTS version.
Drag&drop into lists
Array editor UI supports dragging objects into it now (GH-1850). This can easily improve every-day workflow when using Flax Editor.
Convert constant to parameter in Surface
Constant values in the Surface editor can be converted into parameter with a single click (GH-1671). This operation replaces node connection and supports undo.
Surface comments ordering
Visject Surface Graphs such as Materials, Particles, Anim Graph, Visual Script have new comment boxes that support proper ordering and proper layering operations (GH-1759). Now, you can move comments upfront or send them to the back with a single click.
We’ve released a new Flax Launcher version which contains various fixes and usability improvements such as better highlight of the currently selected Engine version and displaying the engine version that was used to open the project last time.