Starting with Flax 1.7 we announced a new release schedule policy where we committed to deliver patch updates to the latest version every month. As promised, here comes Flax 1.7.1 update! This release contains lots of bugfixes, stability and some improvements. We’ve fixed over 100 issues on GitHub that you’ve reported and merged 43 PRs from the community. Thanks for your support!


As always, we will do a short check around new features and highlights. To see detailed information visit the official release notes.


.NET 8 compatibility

Recently released .NET 8 brings lots of new improvements and performance. Currently, Flax 1.7 targets .NET 7 (required to build games) but you can use Flax Editor with .NET 8 (if you have it installed). In this update, we fixed some compatibility issues and updated Launcher to handle SDK installations correctly. For the next Flax 1.8, we plan to migrate to .NET 8 as it’s LTS version.

Drag&drop into lists

Array editor UI supports dragging objects into it now (GH-1850). This can easily improve every-day workflow when using Flax Editor.

Convert constant to parameter in Surface

Constant values in the Surface editor can be converted into parameter with a single click (GH-1671). This operation replaces node connection and supports undo.

Surface comments ordering

Visject Surface Graphs such as Materials, Particles, Anim Graph, Visual Script have new comment boxes that support proper ordering and proper layering operations (GH-1759). Now, you can move comments upfront or send them to the back with a single click.

Launcher update

We’ve released a new Flax Launcher version which contains various fixes and usability improvements such as better highlight of the currently selected Engine version and displaying the engine version that was used to open the project last time.

Wojciech Figat

Lead Developer


Daniel · November 25, 2023 at 10:12 PM

Can we get some better documentation on visual scripting please…

    Kobe · December 15, 2023 at 8:57 PM

    Are you in the discord? I’m sure you could get some help there in the meantime.

PEC · November 25, 2023 at 11:17 PM

I second this. I come from blueprints in UE and I am excited for learning visual scripting in Flax.

Evan · November 30, 2023 at 9:04 AM

I would like this also. I am not a programmer by any stretch of the imagination!

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