Tag: gamedev

Flax on PS4

Flax for PlayStation 4 is here!

PlayStation 4 support We’re happy to announce that PlayStation 4 support is coming to the Flax Engine! This milestone step moves Flax forward towards the production of the truly-multiplatform games. Build for PS4 Flax supports all core engine features on PlayStation 4. This includes graphics, physics, audio, C#/C++ scripting, input, animations, threading, content streaming, and
Flax Facts

Flax Facts #29 – Update

Today we’ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you’ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) – useful when creating PBR materials with customizable masks
Flax Facts

Flax Facts #28 – Scene Animations

Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we’ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game objects animations, UI animations, etc.
Flax on Linux

Flax for Linux is here!

Linux support We’re pleased to announce that Linux support is coming to the Flax Engine! Development builds of Flax’s technology run great on Ubuntu Linux supporting desktop gaming and cloud-based solutions. Gaming Linux Flax supports all core engine features on Linux. This includes high-performant Vulkan rendering and high-DPI monitor support. Game developers can deploy their