Tag: news

Flax 0.5 Released

Flax 0.5 Released


What’s new We are thrilled to announce that today we have published a new Flax 0.5 update! The newest Alpha version update makes another great leap towards final release and brings lots of exciting features such as Particles simulation, Vulkan rendering support, Editor improvements and Curves editing. In this blog post, we will review the
Flax 0.4 Released

Flax 0.4 Released


What’s new Today we’ve released a new update for Flax! Version 0.4 ships with various new features such as Foliage, Navigation, Null Renderer, and Custom Anim Graph nodes. We’ve also improved many other engine aspects and brought even more stability to the Editor. Checkout the release highlights section to learn more or visit Flax Documentation
Flax 0.3 Released

Flax 0.3 Released


What’s new Today we’ve released another exciting update for Flax! Version 0.3 is still Alpha release but it’s getting closer to stable Beta update and engine features completeness. Probably the most important feature is a new Terrain support. We strive to make it possible for your creations to be enjoyed as you intended by everyone.
Xbox One Support

Flax for Xbox One is here!


Xbox One and UWP platform support We’re pleased to announce that Universal Windows Platform support is coming to the Flax Engine! Development builds of Flax’s UWP technology already run great on Windows 10 and Xbox One. We also look forward to supporting innovative UWP powered devices like the HoloLens and Surface Hub! Universal Windows Platform
Flax Facts

Flax Facts #11 – Progress


Progres Update Welcome to the new Flax Facts! It has been very productive month. Many new improvements and features had been added including finished physics and game settings infrastructure. We also keep improving Flax Editor so using it constantly gets better and better. Now it’s time to show you some pics and gifs with all
Flax Facts

Flax Facts #8 – The Roadmap


Project info Welcome to new Friday Flax Facts! Today I want to talk about our current tasks and the project status. Our roadmap is getting clearer and release plan more possible. But firstly let’s start with the current progress. C# Editor – good or bad idea? After a few weeks of work we’ve got working
news corner

News Corner #2


Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Ambient Occlusion One of the most common screen space effects using in the current generation