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Flax 1.0 released

It finally happened Today we are thrilled to announce that Flax Engine version 1.0 has been published. After over 8 years of constant development, including 1 year of Closed Alpha Tests followed by 1 year of Closed Beta Tests, Flax got mature and stable. It’s ready to be used in Read more…

By Wojciech Figat, 4 weeks4 weeks ago
Flax Facts
Flax Facts

Flax Facts #31 – VS Code

Visual Studio Code Support Welcome to the new Flax Facts! Today we will showcase one of the features in the latest Flax 0.7 version which is: full support for Visual Studio Code in Flax. This includes both C++ and C# scripting and deep integration with Editor. Setup After downloading and Read more…

By Wojciech Figat, 6 months6 months ago
Flax Facts
Feature Preview

Flax Facts #21 – Plugins

Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Read more…

By Wojciech Figat, 2 years2 years ago
Flax Facts
Flax Facts

Flax Facts #16 – Scripts Hot-Reload

Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It’s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let’s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write Read more…

By Wojciech Figat, 3 years ago
Flax Facts 13
Feature Preview

Flax Facts #13 – Profiler

Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I’m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it’s important to keep eye on draw/update time charts and deliver games that run Read more…

By Wojciech Figat, 3 years ago
Flax Facts 12
Feature Preview

Flax Facts #12 – Game Cooker

Feature Preview: Game Cooker Welcome to the new Flax Facts! We’re moving forward with development. In fact, a proper game input infrastructure is ready (with virtual axes/action mappings and gamepads support). Today is time to show you one of the coolest features we have in the Editor: Game Cooker. It’s Read more…

By Wojciech Figat, 3 years ago
Feature Preview

Flax Facts #10 – Scripts debugging

Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I’ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It’s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with Read more…

By Wojciech Figat, 3 years ago
Flax Facts
Flax Facts

Flax Facts #8 – The Roadmap

Project info Welcome to new Friday Flax Facts! Today I want to talk about our current tasks and the project status. Our roadmap is getting clearer and release plan more possible. But firstly let’s start with the current progress. C# Editor – good or bad idea? After a few weeks Read more…

By Wojciech Figat, 4 years4 years ago
Flax Facts
Flax Facts

Flax Facts #4 – Shaders Parser

Shading Surfaces using Shaders Hello! It’s Friday again! As always we have some news for you and of course interesting post. This time I will talk a little about our shaders, especially parsing shaders. But first the news. In this week we added more support for Compute pipeline in DirectX Read more…

By Wojciech Figat, 4 years4 years ago
flax facts
Flax Facts

Flax Facts #3 – Let’s design Editor

From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where your whole animation data is processed by default engine animator Read more…

By Tomasz Juszczak, 4 years ago

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