Flax Engine Logo
  • Home
  • Features
  • Download
  • Dev Blog
  • Learn
    • FAQ
    • Documentation
    • Roadmap
    • Licensing
  • Community
    • Forum
    • Discord
    • Github
    • Media
    • Press
    • Contact

.net

Flax Facts
Feature Preview

Flax Facts #21 – Plugins

Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Read more…

By Wojciech Figat, 3 years3 years ago
Flax Facts
Flax Facts

Flax Facts #16 – Scripts Hot-Reload

Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It’s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let’s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write Read more…

By Wojciech Figat, 4 years ago
Flax Facts 13
Feature Preview

Flax Facts #13 – Profiler

Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I’m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it’s important to keep eye on draw/update time charts and deliver games that run Read more…

By Wojciech Figat, 4 years ago
Feature Preview

Flax Facts #10 – Scripts debugging

Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I’ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It’s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with Read more…

By Wojciech Figat, 4 years ago
Flax Facts

Flax Facts #2 – Moving Editor to C#

Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running on C# 🙂 But we don’t move everything… Plug in Read more…

By Wojciech Figat, 5 years5 years ago
Scripting

News Corner #3: Mono vs CoreCLR

Hi! Welcome to the News Corner! Today is my first blog post, I hope you will like it, like all previous posts 🙂 Today I will talk about .NET integration in the current project and possible outcome of coreclr integration as main CLR in Flax. Walking on spikes in the Read more…

By Tomasz Juszczak, 5 years1 year ago
open source api
Scripting

Open source scripting API

Open source API I’m proud to announce that Celelej Game Engine scripting API is now open source and available here! As I mentioned in the previous post I’m currently improving engine scripting service. This means breaking changes may occur but some basic parts are ready to go. What should you Read more…

By Wojciech Figat, 5 years5 years ago
Social
  • Facebook
  • Twitter
  • Instagram
  • YouTube
  • LinkedIn
  • Discord
  • GitHub
Archives
Categories
  • Feature Preview
  • Flax Facts
  • Launcher
  • Project Info
  • Releases
  • Scripting
Tags
.net animations begining c# c++ celelej code design development dx12 editor engine feature features flax flax engine flaxengine flax facts game gamedev game engine games graphics info linux materials news particles performance physics physx platforms prefabs programming project release rendering scripting scripts shaders ssr status tools update vulkan
  • Facebook
  • Twitter
  • YouTube
  • GitHub
  • LinkedIn
  • Discord
Made with ❤️ in Poland