Tag: materials

Flax 0.7 Released


What’s new Today we have published a new Flax 0.7 update! This version is the second Beta release! We plan to release the final 1.0 version soon. The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as C++ Scripting, PlayStation 4 and Xbox Scarlett support, Gameplay Globals,
Flax Facts

Flax Facts #30 – Gameplay Globals


Feature Preview: Gameplay Globals Welcome to the latest Flax Facts! This time we gonna have a quick roundtrip around one of the latest features coming to the next version of Flax. It’s Gameplay Globals! What’s that? How does it work? And how it can be used to make game development faster, better, stronger? Let’s dive
Flax Facts

Flax Facts #19 – Decals


Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used
material editor

Flax Facts #9 – Material Editor


Feature Preview: Material Editor Welcome to the new Flax Facts! There was a small break but we’ve done a lot of good stuff meanwhile. New C# Editor starts to look great. In fact, it has all the good features from the old C++ version plus many new useful things. Now we’re working on Custom Editors
news corner

News Corner #1


Hello folks! Welcome to first News Corner! It’s time to show you what we were working on during last month. Yes, I said we because dev team acquired new contributors but later about this. Flax Engine now has even more great features like Screen Space Reflections, Spot Lights, Layered Materials, Parallax Occlusion Mapping and more.