Tag: flax

Flax Facts

Flax Facts #29 – Update


Today we’ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you’ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) – useful when creating PBR materials with customizable masks
Flax 0.6 Released

Flax 0.6 Released


What’s new We are happy to announce that today we have published a new Flax 0.6 update! This version is the first Beta release! We plan to open it to the public at the beginning of the next year (most likely on February 2020). The newest Beta version brings another great leap towards final release
Flax Facts

Flax Facts #28 – Scene Animations


Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we’ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game objects animations, UI animations, etc.
Flax on Linux

Flax for Linux is here!


Linux support We’re pleased to announce that Linux support is coming to the Flax Engine! Development builds of Flax’s technology run great on Ubuntu Linux supporting desktop gaming and cloud-based solutions. Gaming Linux Flax supports all core engine features on Linux. This includes high-performant Vulkan rendering and high-DPI monitor support. Game developers can deploy their
Flax 0.5 Released

Flax 0.5 Released


What’s new We are thrilled to announce that today we have published a new Flax 0.5 update! The newest Alpha version update makes another great leap towards final release and brings lots of exciting features such as Particles simulation, Vulkan rendering support, Editor improvements and Curves editing. In this blog post, we will review the
Flax Facts

Flax Facts #27 – Particles


Feature Preview: Particles Flax gets new and shining features every update! This time we are adding complete particles system into the engine. This is a massive leap and makes the engine feature complete. You will be able to start using particles right in the upcoming Flax 0.5 Alpha, alongside other great enhancements. Particles are one
Flax Facts

Flax Facts #26 – Build System


How we build Flax? Hello and welcome to the Flax Facts! It’s our dev blog series that showcases some of the engine development highlights. This time we are going to talk a bit about build system we use to compile and deploy Flax Engine. This will include many interesting insights and discussion related to this
Vulkan support

Flax Facts #25 – Vulkan


Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Flax 0.4 Released

Flax 0.4 Released


What’s new Today we’ve released a new update for Flax! Version 0.4 ships with various new features such as Foliage, Navigation, Null Renderer, and Custom Anim Graph nodes. We’ve also improved many other engine aspects and brought even more stability to the Editor. Checkout the release highlights section to learn more or visit Flax Documentation
Flax Facts

Flax Facts #24 – Foliage


Feature Preview: Foliage We keep improving Flax all the time. It’s time to introduce you to the new Foliage system that has been added to Flax and will be ready to use for the next major update. This will definitely improve open world games development and complete the recently added terrain system. Without further ado