Tag: shaders

Flax 0.7 Released


What’s new Today we have published a new Flax 0.7 update! This version is the second Beta release! We plan to release the final 1.0 version soon. The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as C++ Scripting, PlayStation 4 and Xbox Scarlett support, Gameplay Globals,
Flax Facts

Flax Facts #14 – Volumetric Fog


Feature Preview: Volumetric Fog Hello again and welcome to the Flax Facts! Recently we’re doing many feature previews (profiler, game cooker) and that’s because there are tons of new stuff going on here. So every time something new shows up, we’re very excited to show it to you. Today we’re gonna talk about the very
Flax Facts

Flax Facts #4 – Shaders Parser


Shading Surfaces using Shaders Hello! It’s Friday again! As always we have some news for you and of course interesting post. This time I will talk a little about our shaders, especially parsing shaders. But first the news. In this week we added more support for Compute pipeline in DirectX 12 and exposed more Engine