What’s new We are thrilled to announce that today we have published a new Flax 0.5 update! The newest Alpha version update makes another great leap towards final release and brings lots of exciting features such as Particles simulation, Vulkan rendering support, Editor improvements and Curves editing. In this blog post, we will review the
What’s new Today we’ve released a new update for Flax! Version 0.4 ships with various new features such as Foliage, Navigation, Null Renderer, and Custom Anim Graph nodes. We’ve also improved many other engine aspects and brought even more stability to the Editor. Checkout the release highlights section to learn more or visit Flax Documentation
What’s new Today we’ve released another exciting update for Flax! Version 0.3 is still Alpha release but it’s getting closer to stable Beta update and engine features completeness. Probably the most important feature is a new Terrain support. We strive to make it possible for your creations to be enjoyed as you intended by everyone.
Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this time there is a lot
Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where using prefabs can help with
Xbox One and UWP platform support We’re pleased to announce that Universal Windows Platform support is coming to the Flax Engine! Development builds of Flax’s UWP technology already run great on Windows 10 and Xbox One. We also look forward to supporting innovative UWP powered devices like the HoloLens and Surface Hub! Universal Windows Platform
In previous post I described current project status. Now it’s time to say something more precise about the changes. I was really busy during last 1.5 of the year. Project has been created from scratch and designed in a new way. So here is a complete (or maybe not) list of current features and changes