What’s new Today we have published a new Flax 0.7 update! This version is the second Beta release! We plan to release the final 1.0 version soon. The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as C++ Scripting, PlayStation 4 and Xbox Scarlett support, Gameplay Globals,
PlayStation 4 support We’re happy to announce that PlayStation 4 support is coming to the Flax Engine! This milestone step moves Flax forward towards the production of the truly-multiplatform games. Build for PS4 Flax supports all core engine features on PlayStation 4. This includes graphics, physics, audio, C#/C++ scripting, input, animations, threading, content streaming, and
What’s new We are happy to announce that today we have published a new Flax 0.6 update! This version is the first Beta release! We plan to open it to the public at the beginning of the next year (most likely on February 2020). The newest Beta version brings another great leap towards final release
Feature Preview: Scene Animations Every major Flax update brings lots of improvements and new features. For the upcoming Flax 0.6 we’ve prepared Scene Animations. (among tons of other cool stuff!) Scene Animation is an in-build tool that is used to animate objects on the scene. For instance, to create cut-scenes, game objects animations, UI animations, etc.
What’s new We are thrilled to announce that today we have published a new Flax 0.5 update! The newest Alpha version update makes another great leap towards final release and brings lots of exciting features such as Particles simulation, Vulkan rendering support, Editor improvements and Curves editing. In this blog post, we will review the