Category: Project Info

Flax 0.7 Released


What’s new Today we have published a new Flax 0.7 update! This version is the second Beta release! We plan to release the final 1.0 version soon. The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as C++ Scripting, PlayStation 4 and Xbox Scarlett support, Gameplay Globals,
Flax on PS4

Flax for PlayStation 4 is here!


PlayStation 4 support We’re happy to announce that PlayStation 4 support is coming to the Flax Engine! This milestone step moves Flax forward towards the production of the truly-multiplatform games. Build for PS4 Flax supports all core engine features on PlayStation 4. This includes graphics, physics, audio, C#/C++ scripting, input, animations, threading, content streaming, and
Flax Facts

Flax Facts #29 – Update


Today we’ve published the first update of Flax in 2020. This includes lots of bug fixes of issues you’ve reported to us. We also added some minor features such as: Channel Mask parameter type to materials and particles for simple masking of the color channels (RGBA) – useful when creating PBR materials with customizable masks
Flax 0.6 Released

Flax 0.6 Released


What’s new We are happy to announce that today we have published a new Flax 0.6 update! This version is the first Beta release! We plan to open it to the public at the beginning of the next year (most likely on February 2020). The newest Beta version brings another great leap towards final release
Flax on Linux

Flax for Linux is here!


Linux support We’re pleased to announce that Linux support is coming to the Flax Engine! Development builds of Flax’s technology run great on Ubuntu Linux supporting desktop gaming and cloud-based solutions. Gaming Linux Flax supports all core engine features on Linux. This includes high-performant Vulkan rendering and high-DPI monitor support. Game developers can deploy their
Flax 0.5 Released

Flax 0.5 Released


What’s new We are thrilled to announce that today we have published a new Flax 0.5 update! The newest Alpha version update makes another great leap towards final release and brings lots of exciting features such as Particles simulation, Vulkan rendering support, Editor improvements and Curves editing. In this blog post, we will review the
Vulkan support

Flax Facts #25 – Vulkan


Introducing the Vulkan renderer Today we’re announcing the upcoming Vulkan renderer support for Flax! Vulkan is a next-generation graphics and compute API that provides high-efficiency and cross-platform access to modern GPUs for PC and mobile platforms. We’re working towards enabling Flax developers to boost the graphics performance of their products. What’s so great? Now, Flax
Flax 0.4 Released

Flax 0.4 Released


What’s new Today we’ve released a new update for Flax! Version 0.4 ships with various new features such as Foliage, Navigation, Null Renderer, and Custom Anim Graph nodes. We’ve also improved many other engine aspects and brought even more stability to the Editor. Checkout the release highlights section to learn more or visit Flax Documentation
Xbox One Support

Flax for Xbox One is here!


Xbox One and UWP platform support We’re pleased to announce that Universal Windows Platform support is coming to the Flax Engine! Development builds of Flax’s UWP technology already run great on Windows 10 and Xbox One. We also look forward to supporting innovative UWP powered devices like the HoloLens and Surface Hub! Universal Windows Platform
news corner

News Corner #2


Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Ambient Occlusion One of the most common screen space effects using in the current generation