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scripting

Flax Facts

Flax Facts #6 – Persistent Data

Game saved. Another Friday Flax Facts! Today we have a bold topic. How many times were you in need of writing your own system for handling persistent data between restarts: game states, configurations, local runtime asset storage and everything that needs to be held for the user until next session? Read more…

By Tomasz Juszczak, 4 years4 years ago
Scripting

News Corner #3: Mono vs CoreCLR

Hi! Welcome to the News Corner! Today is my first blog post, I hope you will like it, like all previous posts 🙂 Today I will talk about .NET integration in the current project and possible outcome of coreclr integration as main CLR in Flax. Walking on spikes in the Read more…

By Tomasz Juszczak, 4 years2 months ago
open source api
Scripting

Open source scripting API

Open source API I’m proud to announce that Celelej Game Engine scripting API is now open source and available here! As I mentioned in the previous post I’m currently improving engine scripting service. This means breaking changes may occur but some basic parts are ready to go. What should you Read more…

By Wojciech Figat, 4 years4 years ago

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