Physically Based Rendering

Create realistic surfaces with Flax’s powerful PBR material and lighting system

Our Physically Based Rendering model simulates the interaction between light and materials using real-world physics.
We try to achieve as realistic look as possible.
Also, current material creation workflow allows developing almost any type of surface.


Global Illumination

Create life-like scenes with photo-realistic lighting

The light you see in a real-world is basicly made of direct and indirect light.
Global Illumination (GI) is the indirect light that bounces through the scene.
Flax Game Engine comes up with static lightmaps baking solution done fully on GPU that calculates irradiance to light your scenes.



Make high-quality landscapes

Flax supports high-quality terrain rendering and provides various tools for importing creating and editing landscape.
It enables you to create realistic looking outdoor scenes full of mountains, valleys with caves.


Depth Of Field

Cinematic experiences

Cinematic depth of field effect pushes forward realistic rendering.
It simulates real-life camera lenses and focal properties, creating beautiful bokeh shapes and blurry out-of-focus areas.


Post-Process Effects

Move your scenes look to the next level

Post-processing features enable you to gracefully adjust the look and feel of scenes.
Filmic effects at your fingertips include grain filters, bloom, color grading, eye adaptation, lens flares, anti-aliasing and tone mapping.


Color Grading

Adjust your game look right inside the engine

Color grading for games has never been so easy.
Highly customizable tools with per-volume override and real-time blending support allow to find unique and desire scene look.
It’s a kind of must-have for every game artist.


Volumetric Fog

Push your scenes to the limits

One of the newest next-gen features called volumetric fog adds more realism to the scenes.
Highly customizable supports real-time rendering and shadowing.
Let your lights cast beautiful light shafts.



Create special effects

Using decals is one of the most common and efficient ways to add more detail to your scenes.
Decals are also used to draw blood, ink or dust splashes or player footsteps on a ground.


Transparent Materials

Create relistic glass and water surfaces

New Flax Engine version uses besides standard deferred shading additional forward rendering pass designed for transparent materials.
With fully supported environment reflections and shading, translucency can be easily added to your scenes.
In addition, transparent materials can diffract light coming through them to introduce more realistic look.


Realistic Sky

Create open big open worlds with beautiful sky

When it comes to exterior scenes one of the most important part of them is sky.
Flax introduced Realistic Atmosphere Rendering based on real-world properties of the air.
Just create sunsets that you will love.


IES Profiles

Add more realism to your scenes

IES Light Profiles are a curve that defines light intensity in an arc that Flax Engine will “sweep” around an axis to make Point Lights and Spot Lights appear to be casting light more realistically, as if accounting for the reflective surfaces in the light fixture, the shape of the light bulb, and any lensing effects.


Environment Probes

Everything has specular so use env probes

Almost every real-world object has specularity so to achieve realistic looking material remember to use HDR environment probes.
These objects capture scene around them and apply on objects based on surface roughness.