Commercial Product Release Guidelines
Before you ship your commercial game or any other product please perform a few simple steps.
Release Notification
When you’re ready to publish your game and start earning money you need to fill out and submit this form.
We use this information to know a little about yourself and your game. Also if you need some help with marketing or publishing feel free to ask us here. We are always ready to help.
Product Checklist
Here is a sample checklist with helper tasks to do before your product release:
- Don’t use debug or any development builds. Cook your game in Release mode for the best performance.
- Prepare an EULA for your product which explicitly disclaims any representations, warranties, conditions, and liabilities related to the Flax Engine.
- Include the following credits to your product: “[Product Name] uses the Flax Engine. Copyright 2012 – [year], Wojciech Figat. All rights reserved.”
- Validate any Flax-related logos and content with Branding Guidelines.
- Ensure that your product complies with all applicable laws, regulations, and rules.
Royality Payments
As soon as you’ve begun collecting money for your product (e.g. sold units or in-app purchases as described in EULA), you’ll be obligated to track gross revenue and pay a 4% royalty on that amount after your product earns the first $250,000 (per game per calendar quarter).
To report your product earnings, complete and submit this form (mandatory only when the product exceeds the threshold).
Here is an example:
Gross Revenue in Quarter = $300,000
Royalty Amount Due = ($300,000 – $250,000) * 4% = $2,000
If you have any questions feel free to ask here.
You can find more information about our licensing model and license terms here.
If you need a dedicated Custom License see custom licensing.