Category: Feature Preview

Flax Facts

Flax Facts #19 – Decals

Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used
Flax Facts

Flax Facts #17 – Anim Graph

Feature Preview: Anim Graph Hello and welcome to the new Flax Facts! Every day makes us closer to the early alpha release. We want to finish all required features and prepare the editor/launcher pipeline for the future distribution. Also just to clear things out: alpha will start soon (late April or first weeks of May)
Flax Facts

Flax Facts #14 – Volumetric Fog

Feature Preview: Volumetric Fog Hello again and welcome to the Flax Facts! Recently we’re doing many feature previews (profiler, game cooker) and that’s because there are tons of new stuff going on here. So every time something new shows up, we’re very excited to show it to you. Today we’re gonna talk about the very
Flax Facts 13

Flax Facts #13 – Profiler

Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I’m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it’s important to keep eye on draw/update time charts and deliver games that run stable and smooth. So that’s
Flax Facts 12

Flax Facts #12 – Game Cooker

Feature Preview: Game Cooker Welcome to the new Flax Facts! We’re moving forward with development. In fact, a proper game input infrastructure is ready (with virtual axes/action mappings and gamepads support). Today is time to show you one of the coolest features we have in the Editor: Game Cooker. It’s an inbuilt tool used to

Flax Facts #10 – Scripts debugging

Feature Preview: Tool for Visual Studio Welcome back to the Flax Facts! Recently I’ve finished our brand new extension for Visual Studio (VS) that enables game scripts debugging. It’s definitely must have for every game programmer. It allows to debug and track code execution live. The plugin comes up with features like: breakpoints, threads stack
material editor

Flax Facts #9 – Material Editor

Feature Preview: Material Editor Welcome to the new Flax Facts! There was a small break but we’ve done a lot of good stuff meanwhile. New C# Editor starts to look great. In fact, it has all the good features from the old C++ version plus many new useful things. Now we’re working on Custom Editors