Flax Engine Logo
  • Home
  • Features
  • Download
  • Dev Blog
  • Learn
    • FAQ
    • Documentation
    • Roadmap
    • Licensing
      • Release
      • Branding
  • Community
    • Forum
    • Discord
    • Github
    • Media
    • Press
    • Contact

flax facts

material editor
Feature Preview

Flax Facts #9 – Material Editor

Feature Preview: Material Editor Welcome to the new Flax Facts! There was a small break but we’ve done a lot of good stuff meanwhile. New C# Editor starts to look great. In fact, it has all the good features from the old C++ version plus many new useful things. Now Read more…

By Wojciech Figat, 8 years7 years ago
Flax Facts
Flax Facts

Flax Facts #8 – The Roadmap

Project info Welcome to new Friday Flax Facts! Today I want to talk about our current tasks and the project status. Our roadmap is getting clearer and release plan more possible. But firstly let’s start with the current progress. C# Editor – good or bad idea? After a few weeks Read more…

By Wojciech Figat, 8 years8 years ago
Flax Facts
Flax Facts

Flax Facts #7 – Universal API

Universal API Hidden behind decompiler Many modern game engines, actually all of them that I know of uses 4 different APIs for UI elements. Editor Internal API – for all elements that were not designed to be modified, or intermediate methods that hide “complicated” stuff Editor Public API – all Read more…

By Tomasz Juszczak, 8 years ago
Flax Facts

Flax Facts #6 – Persistent Data

Game saved. Another Friday Flax Facts! Today we have a bold topic. How many times were you in need of writing your own system for handling persistent data between restarts: game states, configurations, local runtime asset storage and everything that needs to be held for the user until next session? Read more…

By Tomasz Juszczak, 8 years8 years ago
Flax Facts

Flax Facts #5 – DirectX 12

Next-Gen and DirectX 12 Did you hear about DirectX 12? It’s a next graphics API from Microsoft after DirectX 11 which is not a successor but kind of new low-level API. This gives a way more power and control over the GPU but does it? Writing own GPU driver First Read more…

By Wojciech Figat, 8 years8 years ago
Flax Facts
Flax Facts

Flax Facts #4 – Shaders Parser

Shading Surfaces using Shaders Hello! It’s Friday again! As always we have some news for you and of course interesting post. This time I will talk a little about our shaders, especially parsing shaders. But first the news. In this week we added more support for Compute pipeline in DirectX Read more…

By Wojciech Figat, 8 years8 years ago
flax facts
Flax Facts

Flax Facts #3 – Let’s design Editor

From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where your whole animation data is processed by default engine animator Read more…

By Tomasz Juszczak, 8 years ago
Flax Facts

Flax Facts #2 – Moving Editor to C#

Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running on C# 🙂 But we don’t move everything… Plug in Read more…

By Wojciech Figat, 8 years8 years ago
flax facts
Flax Facts

Flax Facts #1 – Spring Refactor

Hello there! Welcome to the first pots of Flax Facts blog series! We have a lot of things to share from out development so every Friday we will try to write about something interesting (series inspired by the Factorio game blog). Refactor, refactor, refactor… Once in the past I wrote Read more…

By Wojciech Figat, 8 years8 years ago

Posts pagination

Previous 1 2 3
Social
  • Facebook
  • Twitter
  • Instagram
  • YouTube
  • LinkedIn
  • Discord
  • GitHub
Archives
Categories
  • Feature Preview
  • Flax Facts
  • Launcher
  • Project Info
  • Releases
  • Scripting
Tags
.net animations begining c# c++ celelej code design development download editor engine feature features flax flax engine flaxengine flax facts game gamedev game engine games graphics info linux materials networking news particles performance physics physx platforms programming project release rendering scripting scripts shaders status tools ui update vulkan
  • Facebook
  • Twitter
  • YouTube
  • GitHub
  • LinkedIn
  • Discord
  • Privacy Policy
Made with ❤️ in Poland