Tag: code

Flax Facts #6 – Persistent Data

Game saved. Another Friday Flax Facts! Today we have a bold topic. How many times were you in need of writing your own system for handling persistent data between restarts: game states, configurations, local runtime asset storage and everything that needs to be held for the user until next session? Flax has an answer for this,
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Flax Facts #3 – Let’s design Editor

From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where your whole animation data is processed by default engine animator timeline tool, you had added
flax facts

Flax Facts #1 – Spring Refactor

Hello there! Welcome to the first pots of Flax Facts blog series! We have a lot of things to share from out development so every Friday we will try to write about something interesting (series inspired by the Factorio game blog). Refactor, refactor, refactor… Once in the past I wrote about Tech Demo production. It