Category: Flax Facts

Flax Facts

Flax Facts #22 – New features


Flax Facts Hello and welcome to the Flax Facts blog series! Today we will do a round trip over the brand new features added to Flax in the latest update (version 0.2.6168). We try to push as many exciting things to the engine as it is possible and again this time there is a lot
Flax Facts

Flax Facts #21 – Plugins


Feature Preview: Plugins The newest Flax update version 0.2.6167 includes another exiting feature: Plugins. Plugins are separate code libraries that can contain content. Plugins system allows developers to extend the engine by adding custom features or extending the existing ones. Editor plugins can also add new tools to the Flax Editor. To learn more about
Flax Facts

Flax Facts #20 – Nested Prefabs


Feature Preview: Prefabs In the latest Flax Alpha update version 0.2.6165 we’ve shipped very important feature: Nested Prefabs. Prefabs are assets used to build archetypes of actors and scripts to be reused when building game levels or by the gameplay logic. Creating procedural levels is a very good example where using prefabs can help with
Flax Facts

Flax Facts #19 – Decals


Feature Preview: Decals In the latest Flax Alpha update version 0.1.6156 we’ve shipped another exciting feature: Decals rendering. Decals are special objects placed in the world that use a material to project it onto the other objects surfaces (including models and animated models). For example, a blood stain texture and decal material can be used
Flax Facts

Flax Facts #18 – Discord


Flax Discord Channel Welcome! In today’s blog post we would like to announce our official Discord channel! If you want to be a part of the growing community come and visit it. Starting from now, it will be used as the main community platform where both new users, game developers, and Flax team can share
Flax Facts

Flax Facts #17 – Anim Graph


Feature Preview: Anim Graph Hello and welcome to the new Flax Facts! Every day makes us closer to the early alpha release. We want to finish all required features and prepare the editor/launcher pipeline for the future distribution. Also just to clear things out: alpha will start soon (late April or first weeks of May)
Flax Facts

Flax Facts #16 – Scripts Hot-Reload


Flax Editor and C# Scripts reloading Welcome to the newest Flax Facts! It’s time for another not/a little/very interesting blog post. You choose how interesting it is. But before, let’s dive into one of the coolest Flax Editor features which is C# scripts hot-reloading! Assemblies reload Flax Engine developers write game scripts in C# language.
Flax Facts

Flax Facts #15 – Documentation is Live!


Flax Docs and Samples Some of you already saw it but let’s announce it officially. Flax documentation is live!. It available to access on: www.docs.flaxengine.com We’ve also prepared a set of sample projects and features examples which will be included as a part of the starter pack. This will help you start games development as
Flax Facts

Flax Facts #14 – Volumetric Fog


Feature Preview: Volumetric Fog Hello again and welcome to the Flax Facts! Recently we’re doing many feature previews (profiler, game cooker) and that’s because there are tons of new stuff going on here. So every time something new shows up, we’re very excited to show it to you. Today we’re gonna talk about the very
Flax Facts 13

Flax Facts #13 – Profiler


Feature Preview: Profiler Welcome to the first Flax Facts in 2018! I’m very excited to show you our the latest engine feature: profiling tools set. Although Flax is running pretty good and has a great performance it’s important to keep eye on draw/update time charts and deliver games that run stable and smooth. So that’s