Hello! After the recent Flax 1.13 update, it’s time to publish a hotfix! Over the past 2 weeks, we’ve been quickly fixing bugs reported by the community and have merged multiple important improvements. In total, 30 bugs were fixed and 22 Pull Requests were merged.


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Changelog

Contributors: mafiesto4, meet-brad-ch, GoaLitiuM, cNori, xxSeys1, ItsMrClockwork, fibref

  • Add auto-select to scene editor window tab when using Pilot Actor feature
  • Add Scene path and filename to game API
  • Add BatchedDrawCall and ConcurrentArenaAllocator to public API
  • Add PreSkinnedPosition and PreSkinnedNormal to Decal materials
  • Add input.TexCoord3D to Decal for all-axis pixel placement information
  • Add BC6H format compression/decompression support on non-Windows platforms
  • Add line breaks to save yes/no prompts for better readability
  • Refactor shadows Normal Offset Scale to be unclamped over distance to properly apply to large local lights
  • Fix point light shadow seams at cubemap projection sides to have additional margin for better filtering
  • Fix missing Level.SceneLoaded event callback when preloading scenes
  • Fix scene actions processing bug
  • Fix viewport mouse ray precision and nav gizmo placement
  • Fix BC7 texture compression of HDR image with bc7enc16 lib on non-Windows platforms
  • Fix probe baking finish event when texture compression fails
  • Fix partial RPC cleanup on network message
  • Fix invoking scripting updates that were added during InvokeOnUpdate
  • Fix empty new actor name regression
  • Fix maximized window flickering on Wayland when restored from layout- #4371
  • Fix using material instance with GPU Buffer parameter
  • Fix drawing foliage type with only shadows
  • Fix the unordered access views of DirectX 12 texture arrays
  • Fix GPUContextDX12::ResetUA when multiple UAVs are bound
  • Fix Vulkan debug layer warning during compute shader to have proper context loaded
  • Fix Vulkan/D3D12 upload page buffer sizes to align properly
  • Fix foliage instances dithered transitions over the cull distance or screen size cull to avoid popping artifacts
  • Fix assertion failure involving Skinned Meshes
  • Fix the index handling of MeshAccelerationStructure meshes merging
  • Fix missing Released event call for GPU Resource properties
  • Fix drawing bugs on other thread than main (eg. during drag&drop)
  • Fix Text Render culling bug when using render origin
  • Fix memory allocation in NativeInterop.GetTypeSize
  • Fix picking nested types in Editor
  • Fix stb texture block compression for the lowest mips
  • Fix Object Size node in Decals
  • Fix actor search highlights placement when changing scenes
  • Fix importing glTF roughness and metalness factors with Assimp
  • Fix crash on invalid Variant data in a stream
  • Fix crash on start with DX12 on Intel Arc

Wojciech Figat

Lead Developer

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