Hello! After the recent Flax 1.13 update, it’s time to publish a hotfix! Over the past 2 weeks, we’ve been quickly fixing bugs reported by the community and have merged multiple important improvements. In total, 30 bugs were fixed and 22 Pull Requests were merged.
Changelog
Contributors: mafiesto4, meet-brad-ch, GoaLitiuM, cNori, xxSeys1, ItsMrClockwork, fibref
- Add auto-select to scene editor window tab when using Pilot Actor feature
- Add
Scenepath and filename to game API - Add
BatchedDrawCallandConcurrentArenaAllocatorto public API - Add
PreSkinnedPositionandPreSkinnedNormalto Decal materials - Add
input.TexCoord3Dto Decal for all-axis pixel placement information - Add
BC6Hformat compression/decompression support on non-Windows platforms - Add line breaks to save yes/no prompts for better readability
- Refactor shadows
Normal Offset Scaleto be unclamped over distance to properly apply to large local lights - Fix point light shadow seams at cubemap projection sides to have additional margin for better filtering
- Fix missing
Level.SceneLoadedevent callback when preloading scenes - Fix scene actions processing bug
- Fix viewport mouse ray precision and nav gizmo placement
- Fix BC7 texture compression of HDR image with
bc7enc16lib on non-Windows platforms - Fix probe baking finish event when texture compression fails
- Fix partial RPC cleanup on network message
- Fix invoking scripting updates that were added during
InvokeOnUpdate - Fix empty new actor name regression
- Fix maximized window flickering on Wayland when restored from layout- #4371
- Fix using material instance with GPU Buffer parameter
- Fix drawing foliage type with only shadows
- Fix the unordered access views of DirectX 12 texture arrays
- Fix
GPUContextDX12::ResetUAwhen multiple UAVs are bound - Fix Vulkan debug layer warning during compute shader to have proper context loaded
- Fix Vulkan/D3D12 upload page buffer sizes to align properly
- Fix foliage instances dithered transitions over the cull distance or screen size cull to avoid popping artifacts
- Fix assertion failure involving Skinned Meshes
- Fix the index handling of
MeshAccelerationStructuremeshes merging - Fix missing
Releasedevent call for GPU Resource properties - Fix drawing bugs on other thread than main (eg. during drag&drop)
- Fix Text Render culling bug when using render origin
- Fix memory allocation in
NativeInterop.GetTypeSize - Fix picking nested types in Editor
- Fix
stbtexture block compression for the lowest mips - Fix
Object Sizenode in Decals - Fix actor search highlights placement when changing scenes
- Fix importing glTF roughness and metalness factors with Assimp
- Fix crash on invalid
Variantdata in a stream - Fix crash on start with DX12 on Intel Arc
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