In previous post I described current project status. Now it’s time to say something more precise about the changes.
I was really busy during last 1.5 of the year. Project has been created from scratch and designed in a new way.
So here is a complete (or maybe not) list of current features and changes made during The Dark Days. It could be also used as a official changelog.
Changes and features:
- Moved engine from C# to C++
- DirectX 12 support
- New Editor with even more features
- Dynamic fonts support (rendering and atlas caching)
- New assets management system
- Better assets storage (faster, lightweight)
- Redesigned scene graph (no more Elements/Components)
- Better game localization and logging system
- Sprite Atlas editing
- Faster Visject/Materials Surface
- Transparent materials (using Forward renderer)
- Atmosphere and Sky rendering
- Constructive Solid Geometry (CSG) editing in Editor
- C# scripting
- In-Editor playmode
- Lightmapping and GI
- More Editor viewport options and shortcuts
- Cinematic Depth of Field
- Better scenes management
- Full Undo/Redo support for Editor
- Projects system
- Scene and source code support version control
- Shaders preprocessor
- Importing models/textures options
- Faster assets cache database
- Auto scripts reload
- Metro style editor
2 Comments
Lukáš Jech · September 30, 2016 at 7:29 PM
Looking forward for release
Hello world! Again. - Celelej Game Engine · September 30, 2016 at 9:25 AM
[…] base but also has even more features to show you. The list of new changes is very long so here is a special post about […]