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Flax Facts

Flax Facts #6 – Persistent Data

Game saved. Another Friday Flax Facts! Today we have a bold topic. How many times were you in need of writing your own system for handling persistent data between restarts: game states, configurations, local runtime asset storage and everything that Read more…

By Tomasz Juszczak, 8 years8 years ago
Flax Facts

Flax Facts #5 – DirectX 12

Next-Gen and DirectX 12 Did you hear about DirectX 12? It’s a next graphics API from Microsoft after DirectX 11 which is not a successor but kind of new low-level API. This gives a way more power and control over Read more…

By Wojciech Figat, 8 years8 years ago
Flax Facts
Flax Facts

Flax Facts #4 – Shaders Parser

Shading Surfaces using Shaders Hello! It’s Friday again! As always we have some news for you and of course interesting post. This time I will talk a little about our shaders, especially parsing shaders. But first the news. In this Read more…

By Wojciech Figat, 8 years8 years ago
flax facts
Flax Facts

Flax Facts #3 – Let’s design Editor

From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where Read more…

By Tomasz Juszczak, 8 years ago
Flax Facts

Flax Facts #2 – Moving Editor to C#

Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running Read more…

By Wojciech Figat, 8 years8 years ago
flax facts
Flax Facts

Flax Facts #1 – Spring Refactor

Hello there! Welcome to the first pots of Flax Facts blog series! We have a lot of things to share from out development so every Friday we will try to write about something interesting (series inspired by the Factorio game Read more…

By Wojciech Figat, 8 years8 years ago
Scripting

News Corner #3: Mono vs CoreCLR

Hi! Welcome to the News Corner! Today is my first blog post, I hope you will like it, like all previous posts 🙂 Today I will talk about .NET integration in the current project and possible outcome of coreclr integration Read more…

By Tomasz Juszczak, 8 years4 years ago
news corner
Project Info

News Corner #2

Hello! Welcome to the News Corner! It’s time to show you what we were working on during last month. Here comes better GI quality, Spot Light shadows, IES Profiles support, SSAO and much more. But first things first. Screen Space Read more…

By Wojciech Figat, 8 years ago
news corner
Project Info

News Corner #1

Hello folks! Welcome to first News Corner! It’s time to show you what we were working on during last month. Yes, I said we because dev team acquired new contributors but later about this. Flax Engine now has even more Read more…

By Wojciech Figat, 8 years8 years ago
Project Info

Huge Update! Celelej Name Change!

New Name: Flax Engine With the end of the year upon me, I am starting to get excited for Celelej’s official release for next year. With a new year comes a fresh start, so I’ve decided to update the Celelej Read more…

By Wojciech Figat, 8 years ago

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