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flax facts
Flax Facts

Flax Facts #3 – Let’s design Editor

From developers for developers. I would like to do a test 🙂 It is anonymous so brace with me. Pick your best, a beloved game engine that you are working on Today. Now imagine that in the middle of the project where your whole animation data is processed by default engine animator Read more…

By Tomasz Juszczak, 8 years ago
Flax Facts

Flax Facts #2 – Moving Editor to C#

Open Source Editor Welcome to fresh Flax Facts post! Today I want to talk a little about our current task which is: Moving Editor to C#. Yeah, kind of dramatic change, especially because 3 years ago whole engine was running on C# 🙂 But we don’t move everything… Plug in Read more…

By Wojciech Figat, 8 years8 years ago
Scripting

News Corner #3: Mono vs CoreCLR

Hi! Welcome to the News Corner! Today is my first blog post, I hope you will like it, like all previous posts 🙂 Today I will talk about .NET integration in the current project and possible outcome of coreclr integration as main CLR in Flax. Walking on spikes in the Read more…

By Tomasz Juszczak, 8 years4 years ago
Launcher

Working on a new launcher app

Hello there! There was no posts for a long time because of new app that is under development. It’s a brand new launcher program dedicated to Celelej. As in the previous version it’s main distribution platform for Editor and additional assets. But now with even more features coming. Projects page Read more…

By Wojciech Figat, 8 years8 years ago
open source api
Scripting

Open source scripting API

Open source API I’m proud to announce that Celelej Game Engine scripting API is now open source and available here! As I mentioned in the previous post I’m currently improving engine scripting service. This means breaking changes may occur but some basic parts are ready to go. What should you Read more…

By Wojciech Figat, 9 years8 years ago

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